﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FITClub.Episode1.Controller;
using Microsoft.Xna.Framework;

namespace FITClub.Episode1.Components.CharacterActions
{
    internal class NewActionController : GameComponent
    {
        APlayer player;

        public NewActionController(Game game, APlayer localPlayer)
            : base(game)
        {
            player = localPlayer;
        }

        public override void Update(GameTime gameTime)
        {
        }
    }
}